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Mundos casuales - Historial de revisiones
2024-03-29T01:41:29Z
Historial de revisiones de esta página en la wiki
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https://wiki.ar.grepolis.com/index.php?title=Mundos_casuales&diff=8576&oldid=prev
Skaditaka: g
2023-10-12T19:14:42Z
<p>g</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Revisión anterior</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revisión del 19:14 12 oct 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20">Línea 20:</td>
<td colspan="2" class="diff-lineno">Línea 20:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*En esta ciudad os combates tienen lugar con normalidad.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*En esta ciudad os combates tienen lugar con normalidad.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>====¿Qué sucede si...====</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>====¿Qué sucede si...<ins style="font-weight: bold; text-decoration: none;">?</ins>====</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*... otros jugadores envían colonos contra ella? &rarr; El combate se da normalmente, pero el asedio/revuelta nunca se activa.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*... otros jugadores envían colonos contra ella? &rarr; El combate se da normalmente, pero el asedio/revuelta nunca se activa.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*... los jugadores le envían ataques en modo revuelta? &rarr; The fight happens normally but a revolt is never started.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*... los jugadores le envían ataques en modo revuelta? &rarr; The fight happens normally but a revolt is never started.</div></td></tr>
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Skaditaka
https://wiki.ar.grepolis.com/index.php?title=Mundos_casuales&diff=7073&oldid=prev
Skaditaka: titulo banner nuevo
2020-05-24T17:07:06Z
<p>titulo banner nuevo</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Revisión anterior</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revisión del 17:07 24 may 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Línea 1:</td>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins style="font-weight: bold; text-decoration: none;">Archivo</ins>:<ins style="font-weight: bold; text-decoration: none;">Banner_casual_endgame</ins>.png|center<ins style="font-weight: bold; text-decoration: none;">|link=</ins>]]</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></div></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Mundos casuales == </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>En los mundos casuales (o tranquilos), los jugadores tendrán una de sus ciudades protegida de ser conquistada. Esto te ofrece la tranquilidad de no perderlo todo, al mismo tiempo que te brinda la experiencia real de Grepolis de conquistar otras ciudades y luchar por el territorio.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>En los mundos casuales (o tranquilos), los jugadores tendrán una de sus ciudades protegida de ser conquistada. Esto te ofrece la tranquilidad de no perderlo todo, al mismo tiempo que te brinda la experiencia real de Grepolis de conquistar otras ciudades y luchar por el territorio.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Todo jugador que desee tener una experiencia de juego menos estresante puede unirse a un mundo casual o informal. El otro aspecto importante de estos mundos es que los jugadores que son conquistados en otros mundos recibirán una oferta para transferir su última ciudad a un mundo casual </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Todo jugador que desee tener una experiencia de juego menos estresante puede unirse a un mundo casual o informal. El otro aspecto importante de estos mundos es que los jugadores que son conquistados en otros mundos recibirán una oferta para transferir su última ciudad a un mundo casual </div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Categoría: <del style="font-weight: bold; text-decoration: none;">Configuración</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></div></ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Categoría: <ins style="font-weight: bold; text-decoration: none;">Endgame</ins>]]</div></td></tr>
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Skaditaka
https://wiki.ar.grepolis.com/index.php?title=Mundos_casuales&diff=6798&oldid=prev
Skaditaka: Skaditaka trasladó la página Mundos Casuales a Mundos casuales: título
2019-12-12T00:14:08Z
<p>Skaditaka trasladó la página <a href="/index.php?title=Mundos_Casuales" class="mw-redirect" title="Mundos Casuales">Mundos Casuales</a> a <a href="/index.php?title=Mundos_casuales" title="Mundos casuales">Mundos casuales</a>: título</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">← Revisión anterior</td>
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revisión del 00:14 12 dic 2019</td>
</tr><tr><td colspan="2" class="diff-notice" lang="es"><div class="mw-diff-empty">(Sin diferencias)</div>
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Skaditaka
https://wiki.ar.grepolis.com/index.php?title=Mundos_casuales&diff=6536&oldid=prev
Skaditaka en 23:04 1 ene 2019
2019-01-01T23:04:22Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revisión del 23:04 1 ene 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39">Línea 39:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Illustration_cw.png|center]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Illustration_cw.png|center]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Cuando un jugador pierde su última ciudad en un mundo normal, tendrá la opción de transferirla a un mundo casual. Su ciudad se transfiere con el estado actual a un lugar disponible y protegida de conquista. Niveles de construcción, investigaciones, artículos que tenga en inventarios, Héroes, Consejeros, configuraciones, nombre de la ciudad, poderes de eventos y otros importantes poderes se transfieren con la ciudad. Solo es posible transferir una sola ciudad a un Mundo Casual.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Cuando un jugador pierde su última ciudad en un mundo normal, tendrá la opción de transferirla a un mundo casual. Su ciudad se transfiere con el estado actual a un lugar disponible y protegida de conquista. Niveles de construcción, investigaciones, artículos que tenga en inventarios, Héroes, Consejeros, configuraciones, nombre de la ciudad, poderes de eventos y otros importantes poderes se transfieren con la ciudad. Solo es posible transferir una sola ciudad a un Mundo Casual.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Categoría: Configuración]]</ins></div></td></tr>
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Skaditaka
https://wiki.ar.grepolis.com/index.php?title=Mundos_casuales&diff=6327&oldid=prev
Loord en 03:22 19 nov 2018
2018-11-19T03:22:56Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revisión del 03:22 19 nov 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Blessed_city_banner.png|center]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Blessed_city_banner.png|center]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">In the casual worlds players will have one of their cities protected from conquest</del>. <del style="font-weight: bold; text-decoration: none;">This provides the peace of mind of not losing everything while also giving the actual </del>Grepolis <del style="font-weight: bold; text-decoration: none;">experience of conquering other cities and battling for territory</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">En los mundos casuales (o tranquilos), los jugadores tendrán una de sus ciudades protegida de ser conquistada</ins>. <ins style="font-weight: bold; text-decoration: none;">Esto te ofrece la tranquilidad de no perderlo todo, al mismo tiempo que te brinda la experiencia real de </ins>Grepolis <ins style="font-weight: bold; text-decoration: none;">de conquistar otras ciudades y luchar por el territorio</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Every player who wishes to have a less stressful game experience can join </del>a casual <del style="font-weight: bold; text-decoration: none;">world</del>. <del style="font-weight: bold; text-decoration: none;">The other important aspect of the casual worlds is that players that are conquered on other worlds will receive an offer to transfer their last town to </del>a casual <del style="font-weight: bold; text-decoration: none;">world.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Todo jugador que desee tener una experiencia de juego menos estresante puede unirse </ins>a <ins style="font-weight: bold; text-decoration: none;">un mundo </ins>casual <ins style="font-weight: bold; text-decoration: none;">o informal</ins>. <ins style="font-weight: bold; text-decoration: none;">El otro aspecto importante de estos mundos es que los jugadores que son conquistados en otros mundos recibirán una oferta para transferir su última ciudad </ins>a <ins style="font-weight: bold; text-decoration: none;">un mundo </ins>casual </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=='''<del style="font-weight: bold; text-decoration: none;">Rules of Casual Worlds</del>'''==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=='''<ins style="font-weight: bold; text-decoration: none;">Reglas de los Mundos Casuales</ins>'''==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Every player in a </del>casual <del style="font-weight: bold; text-decoration: none;">world will have </del>1 <del style="font-weight: bold; text-decoration: none;">city that is always unconquerable</del>. <del style="font-weight: bold; text-decoration: none;">The protected </del>(<del style="font-weight: bold; text-decoration: none;">blessed</del>) <del style="font-weight: bold; text-decoration: none;">city can be changed in Agora</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Cada jugador en un mundo </ins>casual <ins style="font-weight: bold; text-decoration: none;">tendrá </ins>1 <ins style="font-weight: bold; text-decoration: none;">ciudad que siempre es invencible e inconquistable</ins>. <ins style="font-weight: bold; text-decoration: none;">La ciudad protegida </ins>(<ins style="font-weight: bold; text-decoration: none;">bendecida</ins>) <ins style="font-weight: bold; text-decoration: none;">se puede cambiar en el Ágora</ins>. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>====<del style="font-weight: bold; text-decoration: none;">How does the protection work</del>?====</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>====<ins style="font-weight: bold; text-decoration: none;">¿Cómo funcionan las protecciones</ins>?====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">The city can be attacked</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">La ciudad puede ser atacada</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">The city can be supported</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">La ciudad puede ser apoyada</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">The city can have spells cast on it </del>(<del style="font-weight: bold; text-decoration: none;">lightning bolt is an exception to this rule</del>)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">La ciudad puede tener hechizos lanzados </ins>(<ins style="font-weight: bold; text-decoration: none;">el rayo es una excepción a esta regla</ins>)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">Fights take place normally in this city</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">En esta ciudad os combates tienen lugar con normalidad</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>====<del style="font-weight: bold; text-decoration: none;">What happens if</del>====</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>====<ins style="font-weight: bold; text-decoration: none;">¿Qué sucede si...</ins>====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">Players send colony ships toward it</del>? &rarr; <del style="font-weight: bold; text-decoration: none;">The fight happens normally but the siege</del>/<del style="font-weight: bold; text-decoration: none;">revolt never gets activated</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">... otros jugadores envían colonos contra ella</ins>? &rarr; <ins style="font-weight: bold; text-decoration: none;">El combate se da normalmente, pero el asedio</ins>/<ins style="font-weight: bold; text-decoration: none;">revuelta nunca se activa</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">Players send revolt attacks toward it</del>? &rarr; The fight happens normally but a revolt is never started.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">... los jugadores le envían ataques en modo revuelta</ins>? &rarr; The fight happens normally but a revolt is never started.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">Players send catapults toward it</del>? &rarr; <del style="font-weight: bold; text-decoration: none;">The attack happens normally</del>, <del style="font-weight: bold; text-decoration: none;">but the Stone Hail technology is not activated but the Wall will still be destroyed</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">... los jugadores mandan catapultas contra ella</ins>? &rarr; <ins style="font-weight: bold; text-decoration: none;">El ataque ocurre como generalmente, pero la tecnología Lluvia de Piedras no se activa</ins>, <ins style="font-weight: bold; text-decoration: none;">aunque la muralla puede ser destruida</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>====<del style="font-weight: bold; text-decoration: none;">Which city is protected</del>?====</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>====<ins style="font-weight: bold; text-decoration: none;">¿Cuál ciudad se encuentra protegida</ins>?====</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Casual_world_island.png|center]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Casual_world_island.png|center]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Blessed city is marked by an animation on Agora and by a bright bubble on the Ocean map view</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">La ciudad bendecida está marcada por una animación en el Ágora y por una burbuja brillante en la vista del mapa del mar</ins>. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">If player has one city</del>, <del style="font-weight: bold; text-decoration: none;">that city is protected</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">Si el jugador tiene una sola ciudad</ins>, <ins style="font-weight: bold; text-decoration: none;">esa ciudad está protegida</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">If player has more than one city they are able to choose which city is protected</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">Si el jugador tiene más de una ciudad, puede elegir qué ciudad desea que sea la protegida</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">The protected city can be changed for free</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">La ciudad protegida se puede cambiar de forma gratuita</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">The city cannot be set as protected if there is an incoming attack </del>(<del style="font-weight: bold; text-decoration: none;">including illusions</del>).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">La ciudad no puede configurarse como protegida si hay un ataque entrante </ins>(<ins style="font-weight: bold; text-decoration: none;">incluyendo las ilusiones de Artemisa</ins>).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">The city cannot be set as protected if it has an ongoing revolt or siege</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">La ciudad no puede configurarse como protegida si tiene una revuelta o un asedio en curso</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">After changing the protected city there is a </del>7 <del style="font-weight: bold; text-decoration: none;">days cooldown, until it can be changed again</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">Después de cambiar la ciudad protegida, hay un tiempo de reestablecimiento de </ins>7 <ins style="font-weight: bold; text-decoration: none;">días hasta que se pueda cambiar nuevamente</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>====<del style="font-weight: bold; text-decoration: none;">Attack prevention</del>====</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>====<ins style="font-weight: bold; text-decoration: none;">Protección de ataques</ins>====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">On casual worlds players cannot attack other players when there is more than </del>20% <del style="font-weight: bold; text-decoration: none;">difference in points between them</del>. <del style="font-weight: bold; text-decoration: none;">This improves the experience of smaller players as they can only be attacked by players that have the same range of strength</del>.<del style="font-weight: bold; text-decoration: none;"><br><br></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">En los mundos casuales, los jugadores no pueden atacar a otros jugadores cuando existe una diferencia de más de </ins>20% <ins style="font-weight: bold; text-decoration: none;">de puntos entre ellos</ins>. <ins style="font-weight: bold; text-decoration: none;">Esto mejora la experiencia de los jugadores más pequeños, ya que solo pueden ser atacados por jugadores que tengan el mismo rango de fortaleza</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Example</del>: <del style="font-weight: bold; text-decoration: none;">If player has </del>1000 <del style="font-weight: bold; text-decoration: none;">points</del>, <del style="font-weight: bold; text-decoration: none;">he cannot attack </del>a <del style="font-weight: bold; text-decoration: none;">player who has less then </del>800 <del style="font-weight: bold; text-decoration: none;">points</del>. <del style="font-weight: bold; text-decoration: none;">He also cannot attack </del>a <del style="font-weight: bold; text-decoration: none;">player who has more than </del>1200 <del style="font-weight: bold; text-decoration: none;">points</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Ejemplo</ins>: <ins style="font-weight: bold; text-decoration: none;">si el jugador tiene </ins>1000 <ins style="font-weight: bold; text-decoration: none;">puntos</ins>, <ins style="font-weight: bold; text-decoration: none;">no puede atacar </ins>a <ins style="font-weight: bold; text-decoration: none;">un jugador que tenga menos de </ins>800 <ins style="font-weight: bold; text-decoration: none;">puntos</ins>. <ins style="font-weight: bold; text-decoration: none;">Tampoco puede atacar </ins>a <ins style="font-weight: bold; text-decoration: none;">un jugador que tiene más de </ins>1200 <ins style="font-weight: bold; text-decoration: none;">puntos</ins>. <ins style="font-weight: bold; text-decoration: none;"><br><br></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=='''<del style="font-weight: bold; text-decoration: none;">Endgame</del>'''==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=='''<ins style="font-weight: bold; text-decoration: none;">Final del juego</ins>'''==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">As a rule</del>, <del style="font-weight: bold; text-decoration: none;">casual worlds start with no endgame</del>. <del style="font-weight: bold; text-decoration: none;">It can change in the future if needed</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Como regla general</ins>, <ins style="font-weight: bold; text-decoration: none;">los mundos casuales se inician SIN FINAL</ins>. <ins style="font-weight: bold; text-decoration: none;">Esto puede cambiar en el futuro si se considerara necesario</ins>. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=='''<del style="font-weight: bold; text-decoration: none;">Transfer to a Casual world</del>'''==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=='''<ins style="font-weight: bold; text-decoration: none;">Transferirse al mundo casual</ins>'''==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Illustration_cw.png|center]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Illustration_cw.png|center]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">When a player loses his last town on a regular world</del>, <del style="font-weight: bold; text-decoration: none;">he will get the option to transfer it to </del>a casual <del style="font-weight: bold; text-decoration: none;">world</del>. <del style="font-weight: bold; text-decoration: none;">His city is then transferred with the current state to an available spot with conquest protection</del>. <del style="font-weight: bold; text-decoration: none;">Building levels</del>, <del style="font-weight: bold; text-decoration: none;">Researches</del>, <del style="font-weight: bold; text-decoration: none;">items in inventories</del>, <del style="font-weight: bold; text-decoration: none;">Heroes</del>, <del style="font-weight: bold; text-decoration: none;">Advisers</del>, <del style="font-weight: bold; text-decoration: none;">Settings</del>, <del style="font-weight: bold; text-decoration: none;">city names Event powers and other more valuable powers are being transferred with the city</del>. <del style="font-weight: bold; text-decoration: none;">It is only possible to transfer one city to </del>a Casual <del style="font-weight: bold; text-decoration: none;">world</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Cuando un jugador pierde su última ciudad en un mundo normal</ins>, <ins style="font-weight: bold; text-decoration: none;">tendrá la opción de transferirla </ins>a <ins style="font-weight: bold; text-decoration: none;">un mundo </ins>casual. <ins style="font-weight: bold; text-decoration: none;">Su ciudad se transfiere con el estado actual a un lugar disponible y protegida de conquista</ins>. <ins style="font-weight: bold; text-decoration: none;">Niveles de construcción, investigaciones</ins>, <ins style="font-weight: bold; text-decoration: none;">artículos que tenga en inventarios</ins>, <ins style="font-weight: bold; text-decoration: none;">Héroes</ins>, <ins style="font-weight: bold; text-decoration: none;">Consejeros</ins>, <ins style="font-weight: bold; text-decoration: none;">configuraciones</ins>, <ins style="font-weight: bold; text-decoration: none;">nombre de la ciudad</ins>, <ins style="font-weight: bold; text-decoration: none;">poderes de eventos y otros importantes poderes se transfieren con la ciudad</ins>. <ins style="font-weight: bold; text-decoration: none;">Solo es posible transferir una sola ciudad </ins>a <ins style="font-weight: bold; text-decoration: none;">un Mundo </ins>Casual.</div></td></tr>
</table>
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https://wiki.ar.grepolis.com/index.php?title=Mundos_casuales&diff=6323&oldid=prev
Loord: Página creada con «center In the casual worlds players will have one of their cities protected from conquest. This provides the peace of mind of not losing ev...»
2018-11-16T21:39:29Z
<p>Página creada con «<a href="/index.php?title=Archivo:Blessed_city_banner.png" title="Archivo:Blessed city banner.png">center</a> In the casual worlds players will have one of their cities protected from conquest. This provides the peace of mind of not losing ev...»</p>
<p><b>Página nueva</b></p><div>[[File:Blessed_city_banner.png|center]]<br />
In the casual worlds players will have one of their cities protected from conquest. This provides the peace of mind of not losing everything while also giving the actual Grepolis experience of conquering other cities and battling for territory. <br />
Every player who wishes to have a less stressful game experience can join a casual world. The other important aspect of the casual worlds is that players that are conquered on other worlds will receive an offer to transfer their last town to a casual world.<br />
<br />
=='''Rules of Casual Worlds'''==<br />
Every player in a casual world will have 1 city that is always unconquerable. The protected (blessed) city can be changed in Agora.<br />
<br />
====How does the protection work?====<br />
*The city can be attacked.<br />
*The city can be supported.<br />
*The city can have spells cast on it (lightning bolt is an exception to this rule)<br />
*Fights take place normally in this city.<br />
<br />
====What happens if====<br />
*Players send colony ships toward it? &rarr; The fight happens normally but the siege/revolt never gets activated.<br />
*Players send revolt attacks toward it? &rarr; The fight happens normally but a revolt is never started.<br />
*Players send catapults toward it? &rarr; The attack happens normally, but the Stone Hail technology is not activated but the Wall will still be destroyed.<br />
<br />
====Which city is protected?====<br />
[[File:Casual_world_island.png|center]]<br />
Blessed city is marked by an animation on Agora and by a bright bubble on the Ocean map view.<br />
<br />
*If player has one city, that city is protected.<br />
*If player has more than one city they are able to choose which city is protected.<br />
*The protected city can be changed for free.<br />
*The city cannot be set as protected if there is an incoming attack (including illusions).<br />
*The city cannot be set as protected if it has an ongoing revolt or siege.<br />
*After changing the protected city there is a 7 days cooldown, until it can be changed again.<br />
<br />
====Attack prevention====<br />
On casual worlds players cannot attack other players when there is more than 20% difference in points between them. This improves the experience of smaller players as they can only be attacked by players that have the same range of strength.<br><br><br />
<br />
Example: If player has 1000 points, he cannot attack a player who has less then 800 points. He also cannot attack a player who has more than 1200 points. <br />
<br />
=='''Endgame'''==<br />
As a rule, casual worlds start with no endgame. It can change in the future if needed.<br />
<br />
=='''Transfer to a Casual world'''==<br />
[[File:Illustration_cw.png|center]]<br />
When a player loses his last town on a regular world, he will get the option to transfer it to a casual world. His city is then transferred with the current state to an available spot with conquest protection. Building levels, Researches, items in inventories, Heroes, Advisers, Settings, city names Event powers and other more valuable powers are being transferred with the city. It is only possible to transfer one city to a Casual world.</div>
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