Grepolimpia
Este artículo muestra una visión general del Evento de Grepolimpia. Si deseas ver la versión anterior por favor visita Grepolimpia 2016.
Grepolimpia
As decreed and ordained by Zeus himself: Let the Games begin!
Experience the Olympic Games of ancient Greece through Grepolympia. There are four different disciplines taking place over 3 days each. With each discipline, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in at the shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each discipline. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.
Disciplines
Days 1-3 | Days 4-6 | Days 7-9 | Days 10-12 |
---|---|---|---|
Hoplite Race | Archery | Javelin Throw | Chariot Races |
Training
For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.
- The values for training points are relative to the game speed (formula: training points/game speed).
- The amount of units per training slot is also relative to game speed (formula: units*world speed).
Skills
There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.
Event | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
Skill Sets | Speed, Strength, Endurance | Accuracy, Intuition, Concentration | Technique, Momentum, Throwing Power | Control, Horsepower, Strength |
- Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Competition
Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.
Laurels | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
40 | 0 - 1199 m | 0 - 39 pts | 0 - 44 m | 0 - 2499 m |
50 | 1200 - 1499 m | 40 - 49 pts | 45 - 49 m | 2500 - 2999 m |
55 | 1500 - 1799 m | 50 - 59 pts | 50 - 54 m | 3000 - 3499 m |
60 | 1800 - 2099 m | 60 - 69 pts | 55 - 59 m | 3500 - 3999 m |
65 | 2100 - 2399 m | 70 - 79 pts | 60 - 64 m | 4000 - 4499 m |
70 | 2400 - 2699 m | 80 - 89 pts | 65 - 69 m | 4500 - 4999 m |
80 | 2700+ m | 90+ pts | 70+ m | 5000+ m |
Rankings
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.
For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.
Rewards
In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.
Recompensas para el jugador
Dependiendo de los resultados en la competición, el atleta de un jugador puede ganar una cierta cantidad de laureles en función de su rendimiento. Estos laureles pueden ser canjeados en la tienda de recompensas.
Premios por Alianza
Al final de cada disciplina, los 10 mejores alianzas recibirán un "efecto" como recompensa. Este efecto está ligado a la membresía dentro de la alianza. Al entrar o salir de la alianza, el efecto se activa o se desactiva respectivmente La fuerza o intensidad de este efecto dependerá de los puestos de las alianzas en el ranking. Duración: 14 días a partir de la recepción de la recompensa.
Tienda
A medida que tu atleta va ganando Laureles, podrá cambiarlos en la tienda por los siguientes efectos:
Item | Price | Description |
---|---|---|
Refuerzo de arqueros V |
30 Laureles | Tu ciudad recibirá X arqueros durante 5 horas |
Refuerzo de hoplitas V |
30 Laureles | Tu ciudad recibirá X hoplitas durante 5 horas |
Refuerzo de infantes V |
30 Laureles | Tu ciudad recibirá X infantes durante 5 horas |
Paquete de recursos |
30 Laureles | Los dioses te conceden algunos recursos.
Tu ciudad seleccionada recibirá al instante cierta cantidad de madera, piedra y plata. |
Refuerzo de naves incendiarias IV |
35 Laureles | Tu ciudad recibirá X naves incendiarias durante 4 horas |
Refuerzo de birremes V |
35 Laureles | Tu ciudad recibirá X birremes durante 5 horas |
Movimiento de tropas mejorado X |
100 Laureles | Las unidades de tu ciudad seleccionada viajarán un X% más rápido durante 10 horas |
Coraje de Tyche I |
100 Laureles | Tyche anima a tus tropas a defender tu ciudad ante ataques.
Las unidades defensoras de la ciudad son un 5% más eficientes durante 7 días. |
Iluminación de Tyche I |
100 Laureles | Tyche enciende la llama interior de sus tropas.
Las unidades atacantes de la ciudad son 10% más eficientes durante 7 días. |
Celebración de Tyche I |
100 Laureles | Tyche levanta el ánimo y evoca la alegría de vivir entre su gente.
El costo de festivales de la ciudad se reduce en un 20% durante 7 días. |
Refuerzo de arpías IV |
150 Laureles | Tu ciudad recibirá X Arpías durante 4 horas. |
Refuerzo de mantícoras I |
150 Laureles | Tu ciudad recibirá X Mantícoras durante 1 hora. |
Refuerzo de erinias I |
150 Laureles | Tu ciudad recibirá X Erinias durante 1 hora. |
Archivo:ShopitTem-grepolymPpia-effect-pPopulation-boost.png
Gran expansión territorial |
500 Laureles | 100 habitantes adicionales estarán permanentemente disponibles en tu ciudad.
Límite: 300 habitantes por ciudad |
Sentidos aguzados |
500 Laureles | Una sobrenatural energía fluye a través de los cuerpos de tus tropas, dándoles sentidos particularmente agudos para las siguientes horas.
Los puntos de batalla que recibas se multiplican por 2 en las próximas 12 horas. Este efecto se aplica a todas las ciudades. |
Cuando Grepolimpia termine
Si todavía tienes laureles al final de la Grepolimpia, no te preocupes, ya que ¡todavía podrás gastarlos! La tienda permanecerá abierta durante 2 días después de que el evento haya terminado para darte tiempo a decidir qué artículos deseas intercambiar.