Olympus

De Wiki Grepolis AR
Ir a la navegación.
OlympusWikiBanner.png

Objetivo de final del mundo

En los mundos con este final de juego, el principal objetivo es capturar y mantener en tu poder Olympus durante una cantidad de tiempo predefinida, basada en las características del mundo después de que se haya generado.

Si logras ganar el mundo, tu alianza será recompensada con un artefacto nuevo "el Vellocino de oro", que reduce los costos de reclutamiento de héroes en un 10%.

Banner olympus endgame.png


Resumen Olympus

En este modo de juego el tamaño del mundo está limitado, pero todas las islas están abiertas a la colonización, lo que permite expandirte y crear estrategias.

Olympus es un gran desafío, por ello puedes planificar y decidir a qué templos pequeños y grandes recurrir junto a tu alianza para ayudarte a alcanzar tu mayor objetivo. Son templos que otorgan poderes divinos a quien los tenga.

Además, el final del juego Olympus se divide en 4 etapas diferentes, Etapa previa al templo, Templos pequeños, Templos grandes y Olympus. Nos sumergiremos más en cada etapa en una publicación separada, pero hablemos primero de los Templos y la Etapa Pre-Templo.


Templos

TemplesWiki.png

Below is a short summary of some basic rules relating to Temples:

  • Temples start as neutral cities.
  • All temples are occupied with neutral defensive units.
  • Alliances can conquer these temples as if they were normal cities.
  • Players who are not in an alliance cannot conquer a temple.
  • Temples have divine powers that are granted to its holder (all players of alliance).
  • Alliances can only hold a limited number of temples.
  • To each temple a god is assigned and you can support the temple with mythical units of that god.
  • After a temple is captured, a shield is cast upon the temple for 24 hours, protecting it from any attack during that time.
  • Temples cannot be spied on.
  • Temples have no resources that can be looted.
  • You cannot cast spells on temples.
  • All units stationed in temples are visible to all other players at all times.
  • Once captured, temples cannot be abandoned.

Etapas del mundo Olympus

Los mundos Olympus están separados en 4 etapas. Cada etapa tiene una duración diferente según la configuración del mundo. A continuación se puede encontrar un ejemplo de algunas configuraciones mundiales y el impacto que tienen en la duración de Olympus:

Etapa Templos pequeños:
Velocidad del mundo Inicio etapa "templos pequeños" (días desde el inicio)
lento normal rápido
1 60 45 30
2 51 38 25
3 42 31 21
4 33 24 16
Etapa Templos Grandes:
Velocidad del mundo Inicio etapa "templos grandes" (días desde el inicio)
lento normal rápido
1 210 170 130
2 178 144 110
3 147 119 91
4 115 93 71
Etapa Olympus:
Velocidad del mundo Olympus stage start time (days Large Temples spawn) *
Slow Regular Fast
1 40 35 30
2 34 29 25
3 28 24 21
4 22 19 16



*La etapa Olympus se activa una vez que se capturan los 6 templos grandes, o por el valor de la tabla anterior, lo que ocurra antes.

Etapa Pre-Templos

This is the first stage of an Olympus world, and is generally the same as any regular world start. The main exceptions and changes for Olympus worlds are as follows:

  • Small temples are already scattered around the map.
  • You can view the small temples but cannot attack, support or conquer them in this stage.
  • You can expand to any island in the world (no further islands will unlock).

To really take advantage of the Pre-temples stage, alliances should use the time to establish a foothold close to the temples they want to conquer, which offer the buffs they are most interested in.

Etapa Templos pequeños

In the Small temple stage, all of the small temples scattered across the world will unlock, allowing you and your alliance to begin your hunt for Olympus. The total number of Small Temples available in a world depends on the settings of that world. Each alliance can hold only 5 Small Temples at a time, so it is important to ensure that you choose wisely when considering which temples to conquer. Make sure the buff it offers, as well as the strategic location both match your alliance's plans. Temple buffs are also randomly distributed throughout the world. When your alliance conquers a Small Temple, all members of the alliance receive the buff it gives in all of their cities.

Lastly, some small temples also act as Portals. These portals are used as a doorway to Olympus later in the world, and allow alliances to reach Olympus even if it isn't close to their home base. For a more detailed description of Portal temples, please see the Portal Temples section later in this article.

Etapa Templos grandes

At the start of the Large Temple stage, six temples will spawn, one for each god. These temples will always spawn in the midway point between the center of the world and the last available island on the edge, and they are distributed in an equidistant manner. This ensures that the Large Temples remain reachable for all alliances throughout the world. The exact location may vary based on other factors. Each alliance can only hold 2 Large Temples, so much like Small Temples, it's important to choose wisely. The Large Temple stage has two possible end conditions. Firstly, it can end once all 6 of the Large Temples are captured, ushering in the beginning of Olympus. The second possibility is if the Large Temples stages reaches a pre-determined length.

Etapa Olympus

OlympusInSeaWiki.png

To win the world, you and your alliance need to conquer and hold Olympus for an amount of time determined by the world's settings. Olympus will spawn 72 hours after all large temples were conquered or 72 hours after the maximum Large Temple stage length for the world is met (check this table for maximum time). Olympus can randomly spawn anywhere within the borders of the map, and once spawned, Olympus will remain in that location for a maximum of 25 days (dependent on world settings). After this period, Olympus will teleport to a new random spot on the map. When Olympus changes location, all of the units stationed in Olympus will teleport back to their home cities, and the gods will restock Olympus with a brand new and fresh army of neutral units.

After Olympus has been conquered by an alliance, it cannot be attacked by another alliance for 24 hours. The alliance which holds Olympus will need to send their own units to support Olympus against other alliances, and hold it as long as they can. As you'll notice, to win an Olympus world, your alliance must hold it for a predetermined time based on your world's settings, but the maximum time you can hold it continuously will be lower than the amount needed to win the world. For example if on your world Olympus jumps every 11 days, your alliance could conquer it at day 5, and hold if for 6 days. When Olympus moves, your alliance's hold time will stay at 6 days until you conquer it again. In short, to win a world, your alliance will need to conquer and hold Olympus multiple times as it jumps from spot to spot around the map.

Once you have conquered Olympus, supporting it is integral to your continued success, however, all units stationed in Olympus suffer the wrath of the gods in the form of the Curse of Olympus. For full details on the curse, check the dedicated section later in this article.

Final del mundo

When an alliance is declared the winner, the world enters peace time. Peace time lasts 14 days and the world is then closed.

Maldición de Olympus

Conquering Olympus brings you closer to the gods, but as mere mortals, your troops stationed in Olympus begin to suffer from a terrible curse. The gods are testing you!

Temple UI olympus curse.png

The Olympus Curse is power which affects all units currently stationed at Olympus after an alliance successfully conquers it. The curse periodically kills 5% of all defending units within the walls of Olympus. This adds an extra layer of challenge to alliances holding Olympus, and makes completing the world's win condition extra hard. To hold Olympus, you will not only need to keep attacks from your enemies at bay, but also you will need to continuously support Olympus with new naval and land defense units to ensure your progress is not wiped out by the gods themselves!

Templos - Portal

Los templso "portal" son un tipo especial de templo pequeño. Since Olympus periodically changes its position, Portal Temples provide alliances with a way to reach Olympus even if it isn't close to them. This makes Portal Temples an invaluable strategic resource in the Olympus stage, and really could be the difference between winning and losing a world!

Para envíar un ataque o apoyo mediante el templo portal al Olympus, simplemente se necesita interactuar con el templo en el mapa o a través de la vista general de tu alianza haciendo clic en uno de los dos iconos apra enviar tu orden vía portal.

Ring menu tw attack portal.png
Ring menu tw support portal.png
Portal attack Portal support

The number of Portal Temples available on the world is dependent on the settings of the world, just like the number of Small Temples. Portal Temples don't offer any directly beneficial buffs like the others do until the world reaches Olympus stage. Once Olympus spawns, these temples act as a gateway direct to Olympus. When you control one of these temples, any member of your alliance is able to send attacks or supports to Olympus through a special portal. The total travel time to Olympus is calculated by the travel time from your city to the Portal Temple plus certain amount of hours of the Portal Teleportation Time.

Nota: Es importante recalcar que SOLO se puede viajar en una dirección con los portales, al Oympus. Esto quiere decir que las tropas viajarán la distancia completa del mapa desde el Olympus a sus ciudades de origen y no lo pueden hacer viajando por el Portal.

Rewards

To capture Olympus is a major feat, so of course, there are some rewards available for those who show the dedication and determination to see it through to the end. Below you can see the unique rewards available for winning and participating in an Olympus world.

Artifact

For winning an Olympus world, all members of the winning alliance will be rewarded with the Golden Fleece. This magnificent artifact gives the owner a permanent 10% reduction to recruitment costs for Heroes.

GoldenFleece.png

All winners will of course also receive a certificate to commemorate their win, as well as being immortalized in the Grepolis Hall of Fame.

Awards

Olympus

Olympus Champion
Awards temple hunt win world before relocation.png
Won by the alliance who holds Olympus and wins the world.
Can only be won if the world is won within 3 Olympus jumps.
Olympus Blessing
Awards temple hunt win world.png
Won by the alliance who holds Olympus and wins the world.
Close to the Gods
Awards temple hunt conquer olympus.png
Won by any alliance who conquers Olympus.


Large Temples

Followers of Artemis Followers of Athena Followers of Hades
Awards temple hunt conquer large temple artemis.png
Awards temple hunt conquer large temple athena.png
Awards temple hunt conquer large temple hades.png
Conquered Temple of Artemis Conquered Temple of Athena Conquered Temple of Hades
Followers of Hera Followers of Poseidon Followers of Zeus
Awards temple hunt conquer large temple hera.png
Awards temple hunt conquer large temple poseidon.png
Awards temple hunt conquer large temple zeus.png
Conquered Temple of Hera Conquered Temple of Poseidon Conquered Temple of Zeus

Awakening of the gods

Awards temple hunt conquer all large temples.png

All Large Temples Conquered before Olympus Spawns
(granted to all active players on the world if this is achieved)


Small Temples

Devoted Servant

Awards temple hunt conquer small temples 1.png
Awards temple hunt conquer small temples 2.png
Awards temple hunt conquer small temples 3.png
Awards temple hunt conquer small temples 4.png
Conquered 1 Small Temple Conquered 2 Small Temple Conquered 3 Small Temple Conquered 4 Small Temple