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m (Luego de que el Grepolimpia finalice)
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[[File:Grepolimpia_2016.png|center]]
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Este artículo muestra una visión general del Evento de Grepolimpia.
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Si deseas ver la versión anterior por favor visita [[Grepolimpia 2016]].
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[[File:Grepolimpia_Logo.png|center]]
  
Como decretado y ordenado por el propio Zeus: Que comience el juego!
 
  
  
 
= '''Grepolimpia''' =
 
= '''Grepolimpia''' =
  
La experiencia de los Juegos Olímpicos de la antigua Grecia a través Grepolimpia. Hay cuatro disciplinas diferentes que tienen lugar durante 3 días cada uno de los 25 octubre a 7 noviembre 2016. Con cada disciplina, que tiene un atleta que se puede entrenar cada día y entrar en las competiciones. Los premios para la participación son laureles, y estos pueden ser objeto de comercio en la tienda de recursos adicionales, hechizos u otros efectos. Las mejores alianzas ganarán efectos únicos al final de cada disciplina. Con el fin de ser el mejor y llegar a la cima, tendrá que enseñar a sus atletas las habilidades para ganar a través de la utilización de puntos de entrenamiento.
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As decreed and ordained by Zeus himself: Let the Games begin!
  
== '''Disciplinas''' ==
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Experience the Olympic Games of ancient Greece through Grepolympia. There are four different disciplines taking place over 3 days each. With each discipline, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in at the shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each discipline. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.
 +
 
 +
== '''Disciplines''' ==
  
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
!width="100px" | Semana 1
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!width="100px" | Days 1-3
!width="100px" | Semana 2
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!width="100px" | Days 4-6
!width="100px" | Semana 3
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!width="100px" | Days 7-9
!width="100px" | Semana 4
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!width="100px" | Days 10-12
 
|-
 
|-
  |align="center"|[[file:Hoplite_Race.png|150px]] '''Carrera de Hoplitas'''
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  |align="center"|[[file:Hoplite_Race.png|150px]] '''Hoplite Race'''
  |align="center"|[[file:Archeryyy.png|150px]] '''Tiro al arco'''
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  |align="center"|[[file:Archeryyy.png|150px]] '''Archery'''
  |align="center"|[[file:Javelin_Throw.png|150px]] '''Lanzamiento de Jabalina'''
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  |align="center"|[[file:Javelin_Throw.png|150px]] '''Javelin Throw'''
  |align="center"|[[file:Chariot_Race.png|150px]] '''Carrera de Carros'''
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  |align="center"|[[file:Chariot_Race.png|150px]] '''Chariot Races'''
 
|}
 
|}
  
== '''Entrenamiento''' ==
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== '''Training''' ==
  
Para cada disciplina, tienes un atleta que se puede entrenar. Con el fin de entrenarlo, necesitas unidades (terrestres o unidades míticas) para ayudar. Puedes confiar en cualquier unidad de cualquier ciudad para ayudar con el entrenamiento, pero se advirtió que las unidades usadas para la formación serán tomadas de forma permanente del ejército.
+
For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.
  
Los campos de entrenamiento ofrece 2 ranuras de formación gratuitas, y otros 2 se pueden comprar por 100 y 200 de oro, respectivamente. Estas ranuras permanecen activas a lo largo de todas las disciplinas. El número de unidades que pueden ser entrenadas en cada ranura está limitada, y esto se traduce en el tiempo de formación de 1,5 horas por ranura.
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The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.
  
Una vez que comience el entrenamiento de tu atleta, no se puede cancelar y no se puede obtener las unidades de nuevo. Piensa cuidadosamente si deseas utilizar esa unidad. Cada unidad utilizada proporcionará puntos de entrenamiento para tu atleta, y cada unidad proporciona una cantidad diferente.
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Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.
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 +
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.  
  
La siguiente tabla proporciona información acerca de cada uno de los puntos de entrenamiento dado por unidad. También se puede utilizar el oro para permitir que el atleta entrenado sea un 20% más efectivo por más de 12 horas. Esto le permite ganar más puntos de formación de lo que sería normal. Este efecto se traslada a la siguiente disciplina si se inicia hacia el final del período de tiempo de la disciplina.
 
  
 
<table align="center" width="70%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;">
 
<table align="center" width="70%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;">
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</tr>
 
</tr>
 
<tr style="background:#344B6D; color:white">
 
<tr style="background:#344B6D; color:white">
  <td align=center>Points/Unit</td>
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  <td align=center>Puntos/Unidad</td>
  <td align=center>Points/Unit</td>
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  <td align=center>Puntos/Unidad</td>
  <td align=center>Points/Unit</td>
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  <td align=center>Puntos/Unidad</td>
  <td align=center>Points/Unit</td>
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  <td align=center>Puntos/Unidad</td>
  <td align=center>Unit Limit/Slot</td>
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  <td align=center>Límite unidades/casilla</td>
 
  </tr>
 
  </tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
  <td align=center>[[file:SlingeRr 40x40.png]]</td>
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  <td align=center>[[file:SlingeRr_40x40.png]]</td>
 
  <td align=center>102</td>
 
  <td align=center>102</td>
 
  <td align=center>123</td>
 
  <td align=center>123</td>
Línea 65: Línea 71:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
  <td align=center>[[file:ArcheRr 40x40.png]]</td>
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  <td align=center>[[file:ArcheRr_40x40.png]]</td>
 
  <td align=center>102</td>
 
  <td align=center>102</td>
 
  <td align=center>131</td>
 
  <td align=center>131</td>
Línea 81: Línea 87:
 
  </tr>
 
  </tr>
 
<tr>
 
<tr>
  <td align=center>[[file:RiideRr 40x40.png]]</td>
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  <td align=center>[[file:RiideRr_40x40.png]]</td>
 
  <td align=center>373</td>
 
  <td align=center>373</td>
 
  <td align=center>373</td>
 
  <td align=center>373</td>
Línea 97: Línea 103:
 
  </tr>
 
  </tr>
 
<tr>
 
<tr>
  <td align=center>[[file:Divineenvoy.png]]</td>
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  <td align=center>[[file:Divineenvoy.png|40px]]</td>
 
  <td align=center>375</td>
 
  <td align=center>375</td>
 
  <td align=center>312</td>
 
  <td align=center>312</td>
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</table>
 
</table>
  
*Los valores de los puntos de formación son en relación con la velocidad del juego (fórmula: entrenamiento de la velocidad puntos / juego)''.
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*The values for training points are relative to the game speed ''(formula: training points/game speed)''.
  
*La cantidad de unidades por ranura de entrenamiento también es relativa a la velocidad del juego (fórmula: Unidades * mundial de velocidad)''.
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*The amount of units per training slot is also relative to game speed ''(formula: units*world speed)''.
  
== '''Habilidades''' ==
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== '''Skills''' ==
  
Hay 3 habilidades para cada disciplina que el atleta puede aprender. Su objetivo debe ser ganar la mayor cantidad de puntos de habilidad lo más rápidamente posible y para distribuirlos entre las diferentes habilidades. Esta es la única manera para que tu atleta tenga un mejor desempeño. Por cada 1000 puntos de formación que recibirá 1 punto de habilidad.
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There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.
  
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
!width="100px" | Evento
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!width="100px" | Event
!width="120px" | Carrera de Hoplitas
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!width="120px" | Hoplite Race
!width="120px" | Tiro al Arco
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!width="120px" | Archery
!width="120px" | Lanzamiento de Jabalina
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!width="120px" | Javelin Throw
!width="120px" | Carrera de Carros
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!width="120px" | Chariot Races
 
|-
 
|-
  |align="center"|'''Conjunto de Habilidades'''
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  |align="center"|'''Skill Sets'''
  |align="center"|Velocidad, Fuerza, Resistencia
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  |align="center"|Speed, Strength, Endurance
  |align="center"|Precisión, Intuición, Concentración
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  |align="center"|Accuracy, Intuition, Concentration
  |align="center"|Técnica, Momentum, Poder de penetración
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  |align="center"|Technique, Momentum, Throwing Power
  |align="center"|Control, Poder de los caballos, Fuerza
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  |align="center"|Control, Horsepower, Strength
 
|}
 
|}
  
*''Nota: Como hay un conjunto de habilidades diferentes para cada disciplina, los puntos de entrenamiento obtenidos de cada disciplina serán cancelados después de la finalización de la disciplina.''
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*''Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.''
Si la distribución de sus puntos de habilidad no está funcionando, puede restablecer ellos por 50 monedas de oro. Esto te permite encontrar la distribución óptima de los puntos para ayudar a su atleta llega a la parte superior de la tabla.
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If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
  
== '''Competición''' ==
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== '''Competition''' ==
  
Tu atleta puede participar en una competición, una vez cada 12 horas. Si deseas utilizar el oro puedes hacerlo tantas veces como desees, sin embargo, los costos de entrada se incrementarán con cada entrada. El resultado de la competencia dependerá de la cantidad de puntos de habilidad que ha asignado durante el entrenamiento. Vas a tener que realizar tu mejor esfuerzo para encontrar la combinación óptima.
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Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
  
Dependiendo de qué tan bien tu atleta realiza el concurso, recibirá laureles como recompensa. Los laureles se pueden cambiar en la tienda de artículos diversos. La siguiente tabla muestra la cantidad de laureles que tu atleta recibirá en función de su rendimiento.
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Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.
  
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
!width="100px" | '''Laureles'''
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!width="100px" | '''Laurels'''
!width="100px" | '''Carrera de Hoplitas'''
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!width="100px" | '''Hoplite Race'''
!width="100px" | '''Tiro al Arco'''
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!width="100px" | '''Archery'''
!width="100px" | '''Lanzamiento de Jabalina'''
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!width="100px" | '''Javelin Throw'''
!width="100px" | '''Carrera de Carros'''
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!width="100px" | '''Chariot Races'''
 
|-
 
|-
 
  |align="center"|40
 
  |align="center"|40
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==== Rankings ====
 
==== Rankings ====
  
La clasificación se basa en el jugador mejor resultado del atleta de las competiciones, por lo que cada jugador va a aparecer sólo una vez en el ranking.
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The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.
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 +
For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.  
  
Para la clasificación alianza, se tendrán en cuenta los resultados de los concursos para los diez mejores atletas de una alianza, y se calculará un valor promedio
+
== '''Rewards''' ==
  
== '''Premios''' ==
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In addition to the rewards alliances and players can receive, there are various [[Awards#Grepolympic_Awards|awards]] that can be earned as well during the Games.
  
Además de las alianzas de recompensas y los jugadores pueden recibir, hay varios [[Awards#Grepolympic_Awards|premios]] que se pueden obtener, así, durante los Juegos
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==== Player Rewards====
  
 +
Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.
  
==== Premios del jugador====
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==== Alliance Rewards ====
  
En función de los resultados de la competencia, el atleta de un jugador va a ganar una cierta cantidad de laureles en función de su rendimiento. Estos laureles pueden ser canjeados en la tienda de artículos de recompensa personales.
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At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively.  
 
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The strength, or intensity, of this effect will depend on where the alliance places in the rankings. '''''Duration: 14 Days from the enactment of the reward.'''''
==== Premios por Alianza ====
 
 
 
Al final de cada disciplina, los 10 mejores alianzas recibirán un "efecto" como recompensa. Este efecto está ligado a la membresía dentro de la alianza. Al entrar o salir de la alianza, el efecto se activa o se desactiva este modo, respectivamente. La fuerza o intensidad, de este efecto dependerá de dónde están los lugares de alianzas en el ranking. Duración: 14 días a partir de la promulgación de la recompensa.
 
'''''Duración: 14 Días desde establecido el premio.'''''
 
  
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
!width="50px" | Evento
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!width="50px" | Event
!width="300px" | Premio
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!width="300px" | Reward
!width="400px" | Efecto
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!width="400px" | Effect
 
|-
 
|-
!width=14% align="center"| '''Carrera de Hoplitas'''
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!width=14% align="center"| '''Hoplite Race'''
 
|align="center"| [[File:Olympic_torch.png]]
 
|align="center"| [[File:Olympic_torch.png]]
La Antorcha Olimpica
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The Olympic Torch
 
|align="left"| Grants up to +20% defensive bonus in all cities
 
|align="left"| Grants up to +20% defensive bonus in all cities
  
[[File:Gründer.png]]1era Posición: 20%
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[[File:Gründer.png]]1st Place: 20%
 
   
 
   
[[File:Gründer.png]]2da Posición: 15%
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[[File:Gründer.png]]2nd Place: 15%
  
[[File:Gründer.png]]3era Posición: 10%
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[[File:Gründer.png]]3rd Place: 10%
  
[[File:Gründer.png]]4-10ma Posición: 5%
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[[File:Gründer.png]]4-10th Places: 5%
 
|-
 
|-
!width=14% align="center"| '''Tiro al Arco'''
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!width=14% align="center"| '''Archery'''
 
|align="center"| [[File:Olympic acumen.png]]
 
|align="center"| [[File:Olympic acumen.png]]
Sentidos Olímpicos
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Olympic Senses
 
|align="left"| Grants up to +40% battle points
 
|align="left"| Grants up to +40% battle points
  
[[File:Gründer.png]]1era Posición: 40%
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[[File:Gründer.png]]1st Place: 40%
 
   
 
   
[[File:Gründer.png]]2da Posición: 30%
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[[File:Gründer.png]]2nd Place: 30%
  
[[File:Gründer.png]]3era Posición: 20%
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[[File:Gründer.png]]3rd Place: 20%
  
[[File:Gründer.png]]4-10ma Posición: 10%
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[[File:Gründer.png]]4-10th Places: 10%
 
|-
 
|-
!width=14% align="center"| '''Lanzamiento de Jabalina'''
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!width=14% align="center"| '''Javelin Throw'''
 
|align="center"| [[File:Olympic_merchant.png]]
 
|align="center"| [[File:Olympic_merchant.png]]
Mercader Olímpico
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Olympic Merchant
 
|align="left"| Grants up to +40% resource profuction  
 
|align="left"| Grants up to +40% resource profuction  
  
[[File:Gründer.png]]1era Posición: 40%
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[[File:Gründer.png]]1st Place: 40%
 
   
 
   
[[File:Gründer.png]]2da Posición: 30%
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[[File:Gründer.png]]2nd Place: 30%
  
[[File:Gründer.png]]3ra Posición: 20%
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[[File:Gründer.png]]3rd Place: 20%
  
[[File:Gründer.png]]4-10ma Posiciones: 10%
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[[File:Gründer.png]]4-10th Places: 10%
 
|-
 
|-
!width=14% align="center"| '''Carreara de Carros'''
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!width=14% align="center"| '''Chariot Races'''
|align="center"| [[File:Olympic-swoRrd.png]]
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|align="center"| [[File:Olympic_sword.png]]
Espada Olímpica
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The Olympic Sword
 
|align="left"| Grants up to +20% attack strength, land or naval
 
|align="left"| Grants up to +20% attack strength, land or naval
  
[[File:Gründer.png]]1ra Posición: 20%
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[[File:Gründer.png]]1st Place: 20%
 
   
 
   
[[File:Gründer.png]]2da Posición: 15%
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[[File:Gründer.png]]2nd Place: 15%
  
[[File:Gründer.png]]3ra Posición: 10%
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[[File:Gründer.png]]3rd Place: 10%
  
[[File:Gründer.png]]4-10ma Posiciones: 5%
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[[File:Gründer.png]]4-10th Places: 5%
 
|}
 
|}
  
== '''Tienda''' ==
+
== '''Shop''' ==
  
A medida que tu atleta va ganando Laureles, podrá cambiarlos en la Tienda:
+
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:
  
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
 
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
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|-
 
|-
 
  |align="center"|[[file:Unit training boost archer.png]]
 
  |align="center"|[[file:Unit training boost archer.png]]
Refuerzo de arqueros
+
Archer Reinforcement V
  |align="center"|30 Laureles
+
  |align="center"|30 Laurels
  |align="center"|Su ciudad recibirá continuamente Arqueros
+
  |align="center"|Your city will continuously receive Archers
 
|-
 
|-
 
  |align="center"|[[file:Unit training boost hoplite.png]]
 
  |align="center"|[[file:Unit training boost hoplite.png]]
Refuerzo de hoplitas
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Hoplite Reinforcement V
  |align="center"|30 Laureles
+
  |align="center"|30 Laurels
  |align="center"|Su ciudad recibirá continuamente Hoplitas
+
  |align="center"|Your city will continuously receive Hoplites
 
|-
 
|-
 
  |align="center"|[[file:Unit training boost sword.png]]
 
  |align="center"|[[file:Unit training boost sword.png]]
Refuerzo de infantes
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Swordsman Reinforcement V
  |align="center"|30 Laureles
+
  |align="center"|30 Laurels
  |align="center"|Su ciudad recibirá continuamente Infantes.  
+
  |align="center"|Your city will continuously receive Swordsmen.  
 
|-
 
|-
 
  |align="center"|[[file:Instant resources all.png]]
 
  |align="center"|[[file:Instant resources all.png]]
Recursos Mixtos
+
Mixed Resource Package
  |align="center"|30 Laureles
+
  |align="center"|30 Laurels
  |align="center"|Los dioses le conceden algunos recursos.
+
  |align="center"|The gods grant you some resources.
  
Su ciudad seleccionada en ese momento recibirá al instante, madera, piedra y monedas de plata..
+
Your currently selected town will instantly receive wood, stone, and silver coins.
 
|-
 
|-
 
  |align="center"|[[file:Unit training boost attack ship.png]]
 
  |align="center"|[[file:Unit training boost attack ship.png]]
Refuerzo de naves incendiarias
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Light Ship Reinforcement IV
  |align="center"|35 Laureles
+
  |align="center"|35 Laurels
  |align="center"|Su ciudad recibirá continuamente naves incendiarias.
+
  |align="center"|Your city will continuously receive Light Ships.
 
|-
 
|-
 
  |align="center"|[[file:Unit training boost bireme.png]]
 
  |align="center"|[[file:Unit training boost bireme.png]]
Refuerzo de birremes
+
Bireme Reinforcement V
  |align="center"|35 Laureles
+
  |align="center"|35 Laurels
  |align="center"|Su ciudad recibirá continuamente birremes.
+
  |align="center"|Your city will continuously receive Biremes.
 
|-
 
|-
 
  |align="center"|[[file:Unit movement boost1.png]]
 
  |align="center"|[[file:Unit movement boost1.png]]
Movimiento de tropas mejorado
+
Improved troop movement X
  |align="center"|100 Laureles
+
  |align="center"|100 Laurels
  |align="center"|Las unidades de tu ciudad se desplazan más rápido de lo habitual.
+
  |align="center"|Units from your city are traveling faster than usual.
 
|-
 
|-
 
  |align="center"|[[file:Longterm defense boost.png]]
 
  |align="center"|[[file:Longterm defense boost.png]]
Coraje de Tyche
+
Tyche’s Encouragement I
  |align="center"|100 Laureles
+
  |align="center"|100 Laurels
  |align="center"|Tyche anima a tus tropas a defender tu ciudad ante ataques.
+
  |align="center"|Tyche animates your troops to defend your city with a vengeance.
  
Las unidades defensoras de la ciudad son un 5% más eficiente durante 7 días.
+
Defending units in the city are 5% more efficient for 7 days.
 
|-
 
|-
  |align="center"|[[file:Longterm-attack_boost.png]]
+
  |align="center"|[[file:Longterm attack boost.png]]
Iluminación de Tyche
+
Tyche’s Enlightenment I
  |align="center"|100 Laureles
+
  |align="center"|100 Laurels
  |align="center"|Tique enciende la llama interior de sus tropas..
+
  |align="center"|Tyche ignites the inner flame of your troops.
  
Las unidades atacantes en la ciudad son 10% más eficientes durante 7 días.
+
Attacking units in the city are 10% more efficient for 7 days.
 
|-
 
|-
 
  |align="center"|[[file:Longterm festival resource boost.png]]
 
  |align="center"|[[file:Longterm festival resource boost.png]]
Celebración de Tyche
+
Tyche’s Celebration of Joy I
  |align="center"|100 Laureles
+
  |align="center"|100 Laurels
  |align="center"|Tyche levanta el ánimo y evoca la alegría de vivir entre su gente.
+
  |align="center"|Tyche lifts the morale and evokes the joy of living amongst your people.
  
El costo de festivales de la ciudad se reduce en un 20% durante 7 días.
+
The cost of city festivals is reduced by 20% for 7 days.
 
|-
 
|-
 
  |align="center"|[[file:Unit training boost harpy.png]]
 
  |align="center"|[[file:Unit training boost harpy.png]]
Refuerzo de arpías
+
Harpy Reinforcement IV
  |align="center"|150 Laureles
+
  |align="center"|150 Laurels
  |align="center"|Su ciudad recibirá continuamente Arpías.
+
  |align="center"|Your city will continuously receive Harpies.
 
|-
 
|-
  |align="center"|[[file:Unit-training-boost-manticore.png]]
+
  |align="center"|[[file:Unit training boost manticore.png]]
Refuerzo de mantícoras
+
Manticore Reinforcement I
  |align="center"|150 Laureles
+
  |align="center"|150 Laurels
  |align="center"|Su ciudad recibirá continuamente Mantícoras.
+
  |align="center"|Your city will continuously receive Manticores.
 
|-
 
|-
  |align="center"|[[file:Unit-training-boost-fury.png]]
+
  |align="center"|[[file:Unit training boost fury.png]]
Refuerzo de erinias
+
Eriny Reinforcement I
 
  |align="center"|150 Laurels
 
  |align="center"|150 Laurels
  |align="center"|Su ciudad recibirá continuamente Erinnia.
+
  |align="center"|Your city will continuously receive Erinys.
 
|-
 
|-
  |align="center"|[[file:ShopitTem-grepolymPpia-effect-pPopulation-boost.png]]
+
  |align="center"|[[file:Shopitem grepolympia effect population boost.png]]
Expansión territorial
+
Great Land Expansion
  |align="center"|500 Laureles
+
  |align="center"|500 Laurels
  |align="center"|100 habitantes adicional estará permanentemente disponible en su localidad.
+
  |align="center"|100 extra population will be permanently available in your town.  
Límite: 300 habitantes por ciudad
+
Limit: 300 population per city
 
|-
 
|-
 
  |align="center"|[[file:Acumen.png]]
 
  |align="center"|[[file:Acumen.png]]
Sentidos aguzados
+
Heightened Senses
  |align="center"|500 Laureles
+
  |align="center"|500 Laurels
  |align="center"|Preternatural energía fluye a través de los cuerpos de sus tropas, dándoles sentidos particularmente agudo para las siguientes horas.
+
  |align="center"|Preternatural energy flows through the bodies of your troops, giving them particularly keen senses for the following hours.
  
Los puntos de batalla que reciba se multiplican por 2 para las próximas 12 horas. Este efecto se aplica a todas las ciudades.
+
The battle points you receive will be multiplied by 2 for the next 12 hours. This effect is applied to all of your cities.
 
|-
 
|-
 
|}
 
|}
  
= Luego de que el Grepolimpia finalice =
+
= After the Grepolympia ends =
  
Si todavía tienes hojas de laurel sobra al final de la Grepolimpia, no te preocupes, ya que todavía podrás gastar tus laureles!! La tienda permanecerá abierta durante 2 días después de que el evento ha terminado para darte tiempo para decidir qué artículos que deseas intercambiar.
+
If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.
  
[[Categoría:Eventos]]
+
[[Categoría: Eventos]]

Revisión del 01:03 2 mar 2017

Este artículo muestra una visión general del Evento de Grepolimpia. Si deseas ver la versión anterior por favor visita Grepolimpia 2016.


Grepolimpia Logo.png


Grepolimpia

As decreed and ordained by Zeus himself: Let the Games begin!

Experience the Olympic Games of ancient Greece through Grepolympia. There are four different disciplines taking place over 3 days each. With each discipline, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in at the shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each discipline. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.

Disciplines

Days 1-3 Days 4-6 Days 7-9 Days 10-12
Hoplite Race.png Hoplite Race Archeryyy.png Archery Javelin Throw.png Javelin Throw Chariot Race.png Chariot Races

Training

For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.

The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.

Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.

The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.


Unidades Carrera de Hoplitas Tiro al Arco Lanzamiento de Jabalina Carrera de Carros Todas las competiciones
Puntos/Unidad Puntos/Unidad Puntos/Unidad Puntos/Unidad Límite unidades/casilla
Sword 40x40.png 112 93 93 93 22
SlingeRr 40x40.png 102 123 112 102 20
ArcheRr 40x40.png 102 131 112 102 20
Hoplite 40x40.png 152 117 152 117 18
RiideRr 40x40.png 373 373 373 410 6
Chariot 40x40.png 497 497 597 646 4
Divineenvoy.png 375 312 312 312 7
Uz1.png 3824 3476 3476 3476 1
UzZ2.png 3890 3890 3890 3890 1
UPppP11.png 4134 4134 4134 3757 1
Uh1.png 2937 2937 2937 2937 1
UhhhH22.png 3094 3094 3094 3094 1
UAaa1.png 2837 3687 2837 3120 1
UAaA2.png 3159 3159 3159 3791 1
Uhades1.png 3476 3476 3476 3824 1
Uhades2.png 4142 4142 4142 4142 1
  • The values for training points are relative to the game speed (formula: training points/game speed).
  • The amount of units per training slot is also relative to game speed (formula: units*world speed).

Skills

There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.

Event Hoplite Race Archery Javelin Throw Chariot Races
Skill Sets Speed, Strength, Endurance Accuracy, Intuition, Concentration Technique, Momentum, Throwing Power Control, Horsepower, Strength
  • Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.

If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.

Competition

Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.

Laurels Hoplite Race Archery Javelin Throw Chariot Races
40 0 - 1199 m 0 - 39 pts 0 - 44 m 0 - 2499 m
50 1200 - 1499 m 40 - 49 pts 45 - 49 m 2500 - 2999 m
55 1500 - 1799 m 50 - 59 pts 50 - 54 m 3000 - 3499 m
60 1800 - 2099 m 60 - 69 pts 55 - 59 m 3500 - 3999 m
65 2100 - 2399 m 70 - 79 pts 60 - 64 m 4000 - 4499 m
70 2400 - 2699 m 80 - 89 pts 65 - 69 m 4500 - 4999 m
80 2700+ m 90+ pts 70+ m 5000+ m

Rankings

The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.

For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.

Rewards

In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.

Player Rewards

Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.

Alliance Rewards

At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.

Event Reward Effect
Hoplite Race Olympic torch.png

The Olympic Torch

Grants up to +20% defensive bonus in all cities

Gründer.png1st Place: 20%

Gründer.png2nd Place: 15%

Gründer.png3rd Place: 10%

Gründer.png4-10th Places: 5%

Archery Olympic acumen.png

Olympic Senses

Grants up to +40% battle points

Gründer.png1st Place: 40%

Gründer.png2nd Place: 30%

Gründer.png3rd Place: 20%

Gründer.png4-10th Places: 10%

Javelin Throw Olympic merchant.png

Olympic Merchant

Grants up to +40% resource profuction

Gründer.png1st Place: 40%

Gründer.png2nd Place: 30%

Gründer.png3rd Place: 20%

Gründer.png4-10th Places: 10%

Chariot Races Archivo:Olympic sword.png

The Olympic Sword

Grants up to +20% attack strength, land or naval

Gründer.png1st Place: 20%

Gründer.png2nd Place: 15%

Gründer.png3rd Place: 10%

Gründer.png4-10th Places: 5%

Shop

After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:

Item Price Description
Unit training boost archer.png

Archer Reinforcement V

30 Laurels Your city will continuously receive Archers
Unit training boost hoplite.png

Hoplite Reinforcement V

30 Laurels Your city will continuously receive Hoplites
Unit training boost sword.png

Swordsman Reinforcement V

30 Laurels Your city will continuously receive Swordsmen.
Instant resources all.png

Mixed Resource Package

30 Laurels The gods grant you some resources.

Your currently selected town will instantly receive wood, stone, and silver coins.

Unit training boost attack ship.png

Light Ship Reinforcement IV

35 Laurels Your city will continuously receive Light Ships.
Unit training boost bireme.png

Bireme Reinforcement V

35 Laurels Your city will continuously receive Biremes.
Unit movement boost1.png

Improved troop movement X

100 Laurels Units from your city are traveling faster than usual.
Longterm defense boost.png

Tyche’s Encouragement I

100 Laurels Tyche animates your troops to defend your city with a vengeance.

Defending units in the city are 5% more efficient for 7 days.

Longterm attack boost.png

Tyche’s Enlightenment I

100 Laurels Tyche ignites the inner flame of your troops.

Attacking units in the city are 10% more efficient for 7 days.

Longterm festival resource boost.png

Tyche’s Celebration of Joy I

100 Laurels Tyche lifts the morale and evokes the joy of living amongst your people.

The cost of city festivals is reduced by 20% for 7 days.

Unit training boost harpy.png

Harpy Reinforcement IV

150 Laurels Your city will continuously receive Harpies.
Archivo:Unit training boost manticore.png

Manticore Reinforcement I

150 Laurels Your city will continuously receive Manticores.
Archivo:Unit training boost fury.png

Eriny Reinforcement I

150 Laurels Your city will continuously receive Erinys.
Shopitem grepolympia effect population boost.png

Great Land Expansion

500 Laurels 100 extra population will be permanently available in your town.

Limit: 300 population per city

Acumen.png

Heightened Senses

500 Laurels Preternatural energy flows through the bodies of your troops, giving them particularly keen senses for the following hours.

The battle points you receive will be multiplied by 2 for the next 12 hours. This effect is applied to all of your cities.

After the Grepolympia ends

If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.